5/28/2023 0 Comments Gtfo enemiesSelf-explanatory.Ģ0% Means you have 1 full magazine, or 1 full charge, or 1 use.Ĥ0% Means you have 2 full magazines, or 2 full charges, or 2 uses.Ħ0% Means you have 3 full magazines, or 3 full charges, or 3 uses.Ĩ0% Means you have 4 full magazines, or 4 full charges, or 4 uses.ġ00% Means you have 5 full magazines, or 5 full charges, or 5 uses.Ī fairly self-explanatory name, synchronized killing is a useful trick to know when clearing large rooms of sleepers, especially when multiple sleepers are spawned tightly packed together. Every Medipack, ammopack, and tool pack will give you 20% or 1 full charge, 1 full magazine, or 20% more health so keep that in mind when dishing out supplies.Ġ% means you are out of ammo, or out of uses. I'll briefly cover the percentages to make sense of them. GTFO uses percentages to explain almost everything in the game. Primary, Special and Tools all have friendly-fire enabled in this game, so watch where you're shooting and make sure not to run in-front of turrets. This section will explain a few different mechanics in the game, and give you tips and tricks that you can use in the game. There are tons of gameplay mechanics in the game, and every single one of them, can be very useful to know and change the fate of your playthrough. They will however, not do anything but use their feelers, and the feelers themselves, do not react to light or sound, only touch. They will send their feelers out if you make too much noise next to them, or if you shine a light directly on them. Scouts are rendered almost entirely useless as long as you know where their feelers are and where they are. At least in the way you think they probably would. Both are extremely dangerous, dealing damage with it's charge, and being in close proximity, to use a stomach attack.įun fact, scouts do not react to light or sound. Rhinos AI is somewhat random, being one of the only Sleepers to have two attacks, It will choose to lunge with it's stomach, or directly charge you. Hint: Dealing with these first can sometimes save your life. Shooters AI want to stay at a distance from you, dealing damage and while you try to avoid their homing projectiles, shoot strikers, and all together survive. Strikers AI once to get as close to you as possible, making it harder for you to run out of reach of their stomach attack, and making it easier for their stomach attack to hit you. Note: This section is currently consistent and inconsistent tests, and will more than likely change a lot, so keep an eye out. has it's own pathing, and AI for attacking players and detecting them. Sleeper VariantsEach variant of sleeper, Striker, Shooter, Scout, Rhino, etc. Headshots and body shots do not matter, and simply shooting this one at the moment is the best you can do. There is no confirmed weak spot, and damage values are fairly buggy with Big Shooters. Note: This section of Big Shooters is not 100% accurate and may be subject to change in future updates or upon further testing and results. Look exactly like their basic counterpart, just larger.īig shooters shoot 3 golden homing projectiles in quick succession. Popping both their Head and Stomach will usually lead to a kill, if not a few more shots will do the trick again. Note: This section of Big Strikers is not 100% accurate and may be subject to change in future updates or upon further testing and results.īig Strikers the same weak point as their basic counterpart, but as well their head is a weak point. They have a much larger Bloated stomach.īig strikers have two attacks, a swing of their arms, and a stomach attack. Big strikers look exactly like their basic counter part with the slight changes in their neck and head being longer.
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